

Dirt, Logs and Metal Scrap now use the Pile (or the stackable Industrial Pile if you’re Iron Teeth). We are considering adding some form of warehouse priorities as a substitute for Desired amounts - let us know your thoughts!Īt the same time, resource-specific piles and tanks (such as Log Piles or Catalyst Tanks) are going away, replaced with universal storage units that work similarly to the new warehouses.

As a consequence, the ‘Distribute goods between warehouses when idle’ checkbox has also been removed. We found it to be widely misunderstood and with the redesigned storage system, it would be even less useful. Warehouses’ UI no longer includes the ‘Desired’ amount setting.

Folktails, of course, keep their unique Underground Warehouses. To implement that change and make manipulating the numbers easier, we are rebalancing the capacities and redesigning the warehouses. Each warehouse will now only store a single resource picked by the player.
#Timberborn suspension bridge update
Please note that this rework affects a key in-game system - treat what we describe below as a work in progress, as it may undergo significant changes before Update 3 even hits the Experimental branch.įirst of all, we are getting rid of the messy warehouses that accept anything from potatoes to golem limbs. That’s why for Update 3, we are redesigning the entire system to make it easier to control what is stored where. Storage warsMaintaining the warehouses in their current state can be tedious, especially in larger colonies with tons of goods and multiple districts in operation.
